Project Moss

Est. 2028

UE5, Game Development

Pre-Production

Objective

An anti-war statement, a meditation on how we treat the things we make, and a story about mentor death: both actual and the shattering of the image we hold of them in our mind as we truly see them for the first time.

What we've done

  1. Team building and vision alignment

  2. Art, audio, cutscene, and gameplay prototyping

  3. Creative direction

  4. Production timelines and milestone planning

  5. Bi-weekly sprint planning and retrospectives


Creative Process

  1. Gyms and Ideation: I spent several months solo-developing the core concept, seeking gameplay elements that captured player attention and resonated with the game's themes.

  2. Stitched the gyms into a full prototype and brought on a writer to develop the initial characters and plot outline, fleshing out the creative corners.

  3. Brought on an art and audio lead leveraging our prototype, a pitch deck, and a visioning trailer to recruit the most talented creatives I've ever worked with.

  4. Finished our beautiful corner and audio explorations, proving out and iterating on all necessary pipelines and processes.

  5. We are currently working on our vertical slice, ultimately with the goal to package the project for potential funding in Q3-Q4 2026.

Create a free website with Framer, the website builder loved by startups, designers and agencies.